module.exports = nativeDescription: "dansk", englishDescription: "Danish", translation:
  new_home:
    slogan: "Det mest engagerende spil for at lære programmering."
    classroom_edition: "Klasseværelse Udgave:"
    learn_to_code: "Lær at kode:"
    play_now: "Spil Nu"
    im_a_teacher: "Jeg er lærer"
    im_a_student: "Jeg er elev"
    learn_more: "Lær mere"
    classroom_in_a_box: "En klasseværelsespakkeløsning til at undervise datalogi."
    codecombat_is: "CodeCombat er en platform <strong> for studerende </strong> for at lære datalogi mens du nyder et rigtigt spil."
    our_courses: "Vores kurser er spiltestet til at udmærke sig i et klasseværelsesmiljø, selv af lærere med lille eller ingen forudgående programmeringserfaring."
    top_screenshots_hint: "Elever skriver kode og ser deres ændringer i realtid"
    designed_with: "Designet med lærere i tankerne"
    real_code: "Rigtigt, indtastet kode"
    from_the_first_level: "fra den første bane"
    getting_students: "At få eleven til indtastet kode så hurtigt som muligt er afgørende for at lære programmeringssyntaks og ordentlig struktur."
    educator_resources: "Lærerressourcer"
    course_guides: "og kursusguider"
    teaching_computer_science: "At undervise datalogi kræver ikke en kostelig uddannelse, fordi vi leverer værktøjer til at understøtte lærere med alle mulige baggrunde."
    accessible_to: "Tilgængelig til"
    everyone: "alle"
    democratizing: "At demokratisere processen med at lære programmering er kernen i vores filosofi. Alle bør være i stand til at lære at kode."
    forgot_learning: "Jeg tror faktisk, at de glemte, at de faktisk var ved at lære noget."
    wanted_to_do: " Programmering er noget, jeg har altid ønsket mig at kunne, og jeg troede aldrig, jeg ville være i stand til at lære det i skolen."
    why_games: "Hvorfor er læring gennem spil vigtig?"
    games_reward: "Spil belønner den produktive kamp."
    encourage: "Gaming er et medium, der tilskynder interaktion, opdagelse, og trial-and-error. Et godt spil udfordrer spilleren til at mestre færdigheder over tid, hvilket er den samme kritiske proces elever går igennem når de lærer."
    excel: "Spil udmærker sig ved at være givende"
    struggle: "produktive kamp"
    kind_of_struggle: "den form for kamp, ​​der resulterer i at lære, det er engagerende og"
    motivating: "motiverende"
    not_tedious: "ikke kedelig."
    gaming_is_good: "Undersøgelser tyder på at spil er godt for børns hjerner. (det er sandt!)"
    game_based: "Når spilbaserede læringssystemer er"
    compared: "sammenlignet"
    conventional: "med konventionelle vurderingsmetoder, så er forskellen er klar: Spil er bedre til at hjælpe elever med at erhverve sig viden, koncentrere sig og"
    perform_at_higher_level: "nå et højere præstationsniveau"
    feedback: "Spil giver også realtids-feedback, der giver eleverne mulighed for at tilpasse deres løsningsstrategi og forstå begreber mere helhedsorienteret, i stedet for at være begrænset til blot “rigtige” eller “forkerte” svar."
    real_game: "Et rigtigt spil, spillet med rigtig programmering."
    great_game: "Et godt spil er mere end blot badges og achievements - det handler om en spillers rejse, veldesignede gåder, og evnen til at tackle udfordringer med rammer og tillid."
    agency: "CodeCombat er et spil, der giver spillerne rammerne og en tillid til vores robuste kodefortolkermotor, som hjælper begyndere og avancerede elever med både skrive ordentligt og korrekt kode."
    request_demo_title: "Få dine elever i gang i dag!"
    request_demo_subtitle: "Anmod om en demo og få dine elever i gang på mindre end en time."
    get_started_title: "Opsæt din klasse i dag"
    get_started_subtitle: "Opsæt en klasse, tilføj dine elever, og overvåg deres fremgang når de lærer datalogi."
    request_demo: "Anmod demo"
    setup_a_class: "Opsæt klasse"
    have_an_account: "Har du allerede en konto?"
    logged_in_as: "Du er i øjeblikket logget ind som"
    computer_science: "Datalogikurser for alle aldre"
    show_me_lesson_time: "Vis mig estimeret lektionstid for:"
    curriculum: "Samlet pensumtimer:"
    ffa: "Gratis for alle elever"
    lesson_time: "Lektionstid:"
    coming_soon: "Kommer snart!"
    courses_available_in: "Kurser er tilgængelige i JavaScript, Python og Java (kommer snart!)" # {change}
    boast: "Praler med gåder, der er komplekse nok til at fascinere både gamere og kodere."
    winning: "En overbevisende kombination af rolespil og programmeringsopgaver, der formår at gøre børnevenlig uddannelse lovligt fornøjelig."
    run_class: "Alt hvad du behøver for at køre en datalogiklasse på din skole i dag - uden at kræve en datalogibaggrund."
    goto_classes: "Gå til mine Klasser" # {change}
    view_profile: "Vis Min Profil"
#    view_progress: "View Progress"
#    go_to_courses: "Go to My Courses"
    want_coco: "Ønsker du CodeCombat på din skole?"

  nav:
    play: "Spil" # The top nav bar entry where players choose which levels to play
    community: "Fællesskab"
    courses: "Kurser"
    blog: "Blog"
    forum: "Forum"
    account: "Konto"
#    my_account: "My Account"
    profile: "Profil"
    home: "Hjem"
    contribute: "Bidrag"
    legal: "Betingelser"
#    privacy: "Privacy"
    about: "Om"
    contact: "Kontakt"
    twitter_follow: "Følg"
#    my_classrooms: "My Classes"
#    my_courses: "My Courses"
    careers: "Karrierer"
    facebook: "Facebook"
    twitter: "Twitter"
    create_a_class: "Opret klasse"
    other: "Andet"
    learn_to_code: "Lær at kode!"
    toggle_nav: "Toggle navigation"
    jobs: "Ledige stillinger"
    schools: "Skoler"
    get_involved: "Bliv involveret"
    open_source: "Open source (GitHub)"
    support: "Support"
    faqs: "FAQs"
    help_pref: "Brug for hjælp? E-mail"
    help_suff: "så vi kommer i kontakt!"
#    resource_hub: "Resource Hub"

  modal:
    close: "Luk"
    okay: "Okay"

  not_found:
    page_not_found: "Siden blev ikke fundet"

  diplomat_suggestion:
    title: "Hjælp med at oversætte CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Vi har brug for dine sprogfærdigheder."
    pitch_body: "Vi udvikler CodeCombat på engelsk, men vi har allerede spillere over hele verden. Mange af dem vil gerne spille på dansk, men taler ikke engelsk, så hvis du kan begge, så overvej gerne at melde dig som Diplomat og hjælp med at oversætte både CodeCombat hjemmesiden og alle niveauer til dansk."
    missing_translations: "Indtil vi har alting oversat til dansk, vil du se engelsk, når dansk ikke er tilgængeligt."
    learn_more: "Lær mere om at være Diplomat"
    subscribe_as_diplomat: "Meld dig som Diplomat"

  play:
    play_as: "Spil Som " # Ladder page
    compete: "Konkurrér!" # Course details page
    spectate: "Observér" # Ladder page
    players: "spillere" # Hover over a level on /play
    hours_played: "timer spillet" # Hover over a level on /play
    items: "Udstyr" # Tooltip on item shop button from /play
    unlock: "Lås op" # For purchasing items and heroes
    confirm: "Bekræft"
    owned: "Ejer" # For items you own
    locked: "Låst"
    purchasable: "Købbar" # For a hero you unlocked but haven't purchased
    available: "Tilgængelig"
    skills_granted: "Opnåede evner" # Property documentation details
    heroes: "Helte" # Tooltip on hero shop button from /play
    achievements: "Bedrifter" # Tooltip on achievement list button from /play
    settings: "Indstillinger" # Tooltip on settings button from /play
    poll: "Meningsmåling" # Tooltip on poll button from /play
    next: "Næste" # Go from choose hero to choose inventory before playing a level
    change_hero: "Skift helt" # Go back from choose inventory to choose hero
    buy_gems: "Køb diamanter"
    subscription_required: "Kræver abonnement"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "Anonym spiller"
    level_difficulty: "Sværhedsgrad: "
    play_classroom_version: "Spil Klasseværelse Version" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Begynderkampagne"
    awaiting_levels_adventurer_prefix: "Vi frigiver nye baner hver uge."
    awaiting_levels_adventurer: "Skriv dig op som eventyrer"
    awaiting_levels_adventurer_suffix: "for at blive den første til at spille nye baner."
    adjust_volume: "Indstil lydstyrke"
    campaign_multiplayer: "Multiplayer Arenaer"
    campaign_multiplayer_description: "... hvor du koder ansigt-til-ansigt imod andre spillere."
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"

#  code:
#    if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
#    else: "else"
#    elif: "else if"
#    while: "while"
#    loop: "loop"
#    for: "for"
#    break: "break"
#    continue: "continue"
#    pass: "pass"
#    return: "return"
#    then: "then"
#    do: "do"
#    end: "end"
#    function: "function"
#    def: "define"
#    var: "variable"
#    self: "self"
#    hero: "hero"
#    this: "this"
#    or: "or"
#    "||": "or"
#    and: "and"
#    "&&": "and"
#    not: "not"
#    "!": "not"
#    "=": "assign"
#    "==": "equals"
#    "===": "strictly equals"
#    "!=": "does not equal"
#    "!==": "does not strictly equal"
#    ">": "is greater than"
#    ">=": "is greater than or equal"
#    "<": "is less than"
#    "<=": "is less than or equal"
#    "*": "multiplied by"
#    "/": "divided by"
#    "+": "plus"
#    "-": "minus"
#    "+=": "add and assign"
#    "-=": "subtract and assign"
#    True: "True"
#    true: "true"
#    False: "False"
#    false: "false"
#    undefined: "undefined"
#    null: "null"
#    nil: "nil"
#    None: "None"

  share_progress_modal:
    blurb: "Du gør godt fremskridt! Fortæl din forælder hvor meget du har lært med CodeCombat."
    email_invalid: "Ugyldig emailaddresse."
    form_blurb: "Indtast din forælders email nedenfor, så viser vi dem det!"
    form_label: "Email"
    placeholder: "emailaddresse"
    title: "Fremragende arbejde, Lærling"

  login:
    sign_up: "Opret ny konto"
#    email_or_username: "Email or username"
    log_in: "Log Ind"
    logging_in: "Logger ind"
    log_out: "Log Ud"
    forgot_password: "Glemt dit kodeord?"
    authenticate_gplus: "Forbind med G+"
    load_profile: "Indlæs G+ Profil"
    finishing: "Færdiggører"
    sign_in_with_facebook: "Log ind med Facebook"
    sign_in_with_gplus: "Log ind med G+"
    signup_switch: "Vil du oprette en konto?"

  signup:
#    create_student_header: "Create Student Account"
#    create_teacher_header: "Create Teacher Account"
#    create_individual_header: "Create Individual Account"
    email_announcements: "Modtag nyheder på email" # {change}
    creating: "Opretter Konto..."
    sign_up: "Registrér"
    log_in: "Log ind med password"
    required: "Du skal logge ind før du kan gå den vej."
    login_switch: "Har du allerede en konto?"
    school_name: "Skolens navn og by"
    optional: "valgfrit"
    school_name_placeholder: "Eksempelarium Skolen, Eksempelby"
    connected_gplus_header: "Du har registreret dig med Google+!"
    connected_gplus_p: "Afslut registreringen, så du kan logge ind med din Google+ konto."
    gplus_exists: "Du har allerede en konto registreret med Google+!"
    connected_facebook_header: "Du har registreret dig med  Facebook!"
    connected_facebook_p: "Afslut registreringen, så du kan logge ind med din Facebook account."
    facebook_exists: "Du har allerede en konto registreret med Facebook!"
    hey_students: "Elever, indtast klassekoden udleveret af din lærer."
#    birthday: "Birthday"
#    parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
#    classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
#    checking: "Checking..."
#    account_exists: "This email is already in use:"
#    sign_in: "Sign in"
#    email_good: "Email looks good!"
#    name_taken: "Username already taken! Try {{suggestedName}}?"
#    name_available: "Username available!"
#    name_is_email: "Username may not be an email"
#    choose_type: "Choose your account type:"
#    teacher_type_1: "Teach programming using CodeCombat!"
#    teacher_type_2: "Set up your class"
#    teacher_type_3: "Access Course Guides"
#    teacher_type_4: "View student progress"
#    signup_as_teacher: "Sign up as a Teacher"
#    student_type_1: "Learn to program while playing an engaging game!"
#    student_type_2: "Play with your class"
#    student_type_3: "Compete in arenas"
#    student_type_4: "Choose your hero!"
#    student_type_5: "Have your Class Code ready!"
#    signup_as_student: "Sign up as a Student"
#    individuals_or_parents: "Individuals & Parents"
#    individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
#    signup_as_individual: "Sign up as an Individual"
#    enter_class_code: "Enter your Class Code"
#    enter_birthdate: "Enter your birthdate:"
#    parent_use_birthdate: "Parents, use your own birthdate."
#    ask_teacher_1: "Ask your teacher for your Class Code."
#    ask_teacher_2: "Not part of a class? Create an "
#    ask_teacher_3: "Individual Account"
#    ask_teacher_4: " instead."
#    about_to_join: "You're about to join:"
#    enter_parent_email: "Enter your parent’s email address:"
#    parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
#    account_created: "Account Created!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
#    confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
#    write_this_down: "Write this down:"
#    start_playing: "Start Playing!"
#    sso_connected: "Successfully connected with:"
#    select_your_starting_hero: "Select Your Starting Hero:"
#    you_can_always_change_your_hero_later: "You can always change your hero later."
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."

  recover:
    recover_account_title: "genskab konto"
    send_password: "Send kodeord"
    recovery_sent: "Gendannelsesemail sendt."

  items:
    primary: "Primære"
    secondary: "Sekundære"
    armor: "Rustning"
    accessories: "Ekstraudstyr"
    misc: "Diverse"
    books: "Bøger"

  common:
    back: "Gå tilbage" # When used as an action verb, like "Navigate backward"
#    coming_soon: "Coming soon!"
    continue: "Fortsæt" # When used as an action verb, like "Continue forward"
#    next: "Next"
#    default_code: "Default Code"
    loading: "Henter..."
#    overview: "Overview"
#    solution: "Solution"
#    intro: "Intro"
    saving: "Gemmer..."
    sending: "Sender..."
    send: "Send"
#    sent: "Sent"
    cancel: "Annuller"
    save: "Gem"
    publish: "Offentliggør"
    create: "Skab"
    fork: "Forgren"
    play: "Spil" # When used as an action verb, like "Play next level"
    retry: "Prøv igen"
    actions: "Handlinger"
    info: "Info"
    help: "Hjælp"
    watch: "Hold øje"
    unwatch: "Stop med at holde øje"
    submit_patch: "Indsend opdatering"
    submit_changes: "Indsend ændringer"
    save_changes: "Gem ændringer"
#    required_field: "required"
#    valid_phone: "Enter a valid phone number."

  general:
    and: "og"
    name: "navn"
    date: "Dato"
    body: "krop"
    version: "version"
    pending: "Afventer"
    accepted: "Accepteret"
    rejected: "Afvist"
    withdrawn: "Trukket tilbage"
    accept: "Accepter"
    reject: "Afvis"
    withdraw: "Tilbagetræk"
    submitter: "Indsender"
    submitted: "Indsendt"
    commit_msg: "ændringsnotat"
    version_history: "Versionshistorie"
    version_history_for: "versionhistorie for: "
    select_changes: "Vælg to ændringer nedenfor for at se forskellen."
    undo_prefix: "Fortryd"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "Gentag"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Afspil forhåndsvisning af nuværende bane"
    result: "Resultat"
    results: "resultater"
    description: "beskrivelse"
    or: "eller"
    subject: "Emne"
    email: "email"
    password: "Kodeord"
#    confirm_password: "Confirm Password"
    message: "Besked"
    code: "Kode"
    ladder: "Rangstige"
    when: "Når"
    opponent: "Modstander"
    rank: "Rang"
    score: "Score"
    win: "Sejr"
    loss: "Tab"
    tie: "Uafgjort"
    easy: "Let"
    medium: "Mellem"
    hard: "Svær"
    player: "Spiller"
    player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Krigsherre"
    ranger: "Bueskytte"
    wizard: "Troldmand"
#    first_name: "First Name"
#    last_name: "Last Name"
#    last_initial: "Last Initial"
#    username: "Username"
#    contact_us: "Contact Us"
#    close_window: "Close Window"
#    learn_more: "Learn More"

  units:
    second: "sekund"
    seconds: "sekunder"
    minute: "minut"
    minutes: "minutter"
    hour: "time"
    hours: "timer"
    day: "dag"
    days: "dage"
    week: "uge"
    weeks: "uger"
    month: "måned"
    months: "måneder"
    year: "år"
    years: "år"

  play_level:
#    directions: "Directions"
#    edit_level: "Edit Level"
#    explore_codecombat: "Explore CodeCombat"
#    finished_hoc: "I'm finished with my Hour of Code"
#    get_certificate: "Get your certificate!"
#    level_complete: "Level Complete"
    completed_level: "Gennemførte Baner:"
    course: "Kursus:"
    done: "Færdig"
    next_level: "Næste Bane:"
    next_game: "Næste spil"
#    languages: "Languages"
#    programming_language: "Programming language"
    show_menu: "Vis spil menu"
    home: "Hjem" # Not used any more, will be removed soon.
    level: "Bane" # Like "Level: Dungeons of Kithgard"
    skip: "Spring over"
    game_menu: "Spilmenu"
    restart: "Start forfra"
    goals: "Mål"
    goal: "Mål"
    running: "Kører..."
    success: "Success!"
    incomplete: "Ufærdig"
    timed_out: "Løb tør for tid"
    failing: "Fejler"
    reload: "Genindlæs"
    reload_title: "Genindlæs alt kode?"
    reload_really: "Er du sikker på at du ønsker at genindlæse denne bane helt fra begyndelsen?"
    reload_confirm: "Genindlæs alt"
#    test_level: "Test Level"
    victory: "Sejr"
    victory_title_prefix: ""
    victory_title_suffix: " Færdig"
    victory_sign_up: "Opret dig for at gemme din fremgang"
    victory_sign_up_poke: "Ønsker du at gemme din kode? Opret en gratis konto!"
    victory_rate_the_level: "Bedøm denne bane: "
    victory_return_to_ladder: "Returner til rangstige"
    victory_saving_progress: "Gemmer fremgang"
    victory_go_home: "Gå hjem"
    victory_review: "Fortæl os mere!"
    victory_review_placeholder: "Hvordan var levelet?"
    victory_hour_of_code_done: "Er du færdig?"
    victory_hour_of_code_done_yes: "Ja, jeg er færdig med min Kodetime!"
    victory_experience_gained: "XP tjent"
    victory_gems_gained: "Diamanter tjent"
    victory_new_item: "Nyt udstyr"
#    victory_new_hero: "New Hero"
    victory_viking_code_school: "For dælen det var en svær bane du lige slog! Hvis ikke du allerede er softwareudvikler, så burde du blive det. Du er lige kommet foran i køen til at blive accepteret hos Viking Code School, du kan tage dine evner til det næste niveau og blive en professionel webudvikler på 14 uger."
    victory_become_a_viking: "Bliv en Viking"
#    victory_no_progress_for_teachers: "Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
    tome_cast_button_run: "Kør"
    tome_cast_button_running: "Kører"
    tome_cast_button_ran: "Kørt"
    tome_submit_button: "Indsend"
    tome_reload_method: "Genindlæs den originale kode til denne metode" # {change}
    tome_available_spells: "Tilgængelige trylleformularer"
    tome_your_skills: "Dine evner"
#    hints: "Hints"
#    hints_title: "Hint {{number}}"
    code_saved: "Kode gemt"
    skip_tutorial: "Spring over (esc)"
    keyboard_shortcuts: "Tastaturgenveje"
    loading_start: "Start bane"
    problem_alert_title: "Ret din kode"
    time_current: "Nu:"
    time_total: "Max:"
    time_goto: "Gå til:"
    non_user_code_problem_title: "Kan ikke indlæse banen"
    infinite_loop_title: "Uendelig løkke detekteret"
    infinite_loop_description: "Den indledende kode til at bygge verdenen blev aldrig færdig med at køre. Den er sandsynligvis enten meget langsom eller har en uendeligt løkke. Eller også er der en bug. Du kan enten prøve at køre denne kode igen eller nulstille koden til den oprindelige tilstand. Hvis ikke det virker må du meget gerne fortælle os det."
    check_dev_console: "Du kan også åbne udviklerkonsollen for at se hvad der kunne være galt."
    check_dev_console_link: "(vejledning)"
    infinite_loop_try_again: "Prøv igen"
    infinite_loop_reset_level: "Nulstil bane"
    infinite_loop_comment_out: "Udkommenter min kode"
    tip_toggle_play: "Skift mellem afspil/pause med Ctrl+P."
    tip_scrub_shortcut: "Brug Ctrl+[ og Ctrl+] til at spole tilbage og frem."
    tip_guide_exists: "Klik på guiden i spilmenuen (i toppen af siden) for brugbar info."
    tip_open_source: "CodeCombat er 100% open source!"
    tip_tell_friends: "Kan du lide CodeCombat? Fortæl dine venner om os!"
    tip_beta_launch: "CodeCombat søsatte sin beta i oktober, 2013."
    tip_think_solution: "Tænk på løsningen, ikke problemet."
    tip_theory_practice: "I teorien er der ingen forskel på teori og praksis. Men i praksis er der. - Yogi Bjørn"
    tip_error_free: "Der findes to måder at skrive fejlfrie programmer; kun den tredje virker. - Alan Perlis"
    tip_debugging_program: "Hvis debugging er at fjerne kodefejl, så må programmering være at proppe fejl ind i koden. - Edsger W. Dijkstra"
    tip_forums: "Kig over i vores forum og fortæl os hvad du synes!"
    tip_baby_coders: "I fremtiden vil selv babier være Ærketroldmænd."
    tip_morale_improves: "Indlæsning vil fortsætte indtil moralen forbedres."
    tip_all_species: "Vi tror på lige muligheder for at lære programmering for alle arter."
    tip_reticulating: "Krydset knogler."
    tip_harry: "Du' en troldmand, "
    tip_great_responsibility: "Med store kodeevner kommer stort fejlfindingsansvnar."
    tip_munchkin: "Hvis du ikke spiser dine grøntsager, kommer der en Munchkin efter dig mens du sover."
    tip_binary: "Der findes kun 10 slags mennesker i verdenen: Dem som forstår binært, og dem som ikke gør."
    tip_commitment_yoda: "En programmør skal have det dybeste engagement, det alvorligste sind. ~ Yoda"
    tip_no_try: "Gør. Eller ej. Forsøg intet. - Yoda"
    tip_patience: "Tålmodighed du skal have, unge Padawan. - Yoda"
    tip_documented_bug: "En dokumenteret bug er ikke en fejl; det er en feature."
    tip_impossible: "Det virker altid umuligt indtil det er gjort. - Nelson Mandela"
    tip_talk_is_cheap: "Tale er billigt. Vis mig koden. - Linus Torvalds"
    tip_first_language: "Det mest katastrofale, du nogensinde kan lære, er dit første programmeringssprog. - Alan Kay"
    tip_hardware_problem: "Q: Hvor mange programmører tager det at skifte en pære?  A: Ingen, det er et hardware problem."
    tip_hofstadters_law: "Hofstadter's Lov: Det tager altid længere tid end du forventer, selv når du tager hensyn til Hofstadter's Lov."
    tip_premature_optimization: "For tidlig optimering er roden til alt ondt. - Donald Knuth"
    tip_brute_force: "I tvivlstilfælde, brug rå kraft. - Ken Thompson"
    tip_extrapolation: "Der er kun to slags mennesker: Dem der kan ekstrapolere fra ufuldstændig data..."
    tip_superpower: "Programmering er det tætteste vi kommer op at have superheltekræfter."
    tip_control_destiny: "I rigtig open source, har du ret til at styre din egen skæbne. - Linus Torvalds"
    tip_no_code: "Ingen kode er hurtigerer end ingen kode."
    tip_code_never_lies: "Kode lyver aldrig, kommentarer gør nogle gange. - Ron Jeffries"
    tip_reusable_software: "Før software kan være genbrugeligt skal det først være brugbart."
    tip_optimization_operator: "Et hvert sprog har en optimeringsoperator. I de fleste sprog er operatoren ‘//’"
    tip_lines_of_code: "At måle programmeringsfremgang via antal kodelinjer er som at måle flyfremgang efter vægt. — Bill Gates"
    tip_source_code: "Jeg ønsker at ændre verden, men de ville ikke give mig kildekoden."
    tip_javascript_java: "Java er til JavaScript hvad Bil er at Billet. - Chris Heilmann"
    tip_move_forward: "Hvad end du gør, så bliv ved med at rykke fremad. - Martin Luther King Jr."
    tip_google: "Har du et problem du ikke kan løse? Google det!"
    tip_adding_evil: "Tilføjer et strejf af ondskab.."
    tip_hate_computers: "Der er en ting omkring folk, der tror, ​​de hader computere. Hvad de i virkeligheden hader er elendige programmører. - Larry Niven"
    tip_open_source_contribute: "Du kan hjælpe med at forbedre CodeCombat!"
    tip_recurse: "At iterere er menneskeligt, rekursion er guddommeligt. - L. Peter Deutsch"
    tip_free_your_mind: "Du er nødt til at slippe det hele, Neo. Frygt, tvivl og mistillid. Befri dit sind. - Morpheus"
    tip_strong_opponents: "Selv de stærkeste modstandere har en svaghed. - Itachi Uchiha"
    tip_paper_and_pen: "Før du starter med at programmere, kan du altid sætte dig ned med et stykke papir og blyant."
    tip_solve_then_write: "Først, løs problemet, derefter skriv koden. - John Johnson"
    tip_compiler_ignores_comments: "Nogle gange tror jeg, at kompileren ignorerer mine kommentarer."
    tip_understand_recursion: "Den eneste måde at forstå rekursion er at forstå rekursion."
    tip_life_and_polymorphism: "Open Source er som en helt polymorf heterogen struktur: Alle typer er velkomne."
    tip_mistakes_proof_of_trying: "Fejl i din kode er bare bevis på, at du forsøger."
    tip_adding_orgres: "Runder kæmper op."
    tip_sharpening_swords: "Slibning af sværd."
    tip_ratatouille: "Du skal ikke lade nogen definere dine grænser på grund af hvor du kommer fra. Din eneste begrænsning er din sjæl. - Gusteau, Ratatouille"
    tip_nemo: "Når livet tynger dig ned, ved du så hvad du skal gøre? Bare svøm videre, bare svøm videre. - Dory, Finding Nemo"
    tip_internet_weather: "Bare flyt til Internet, det er allertiders her. Vi får lov til at leve hvor vejret altid er fantastisk. - John Green"
    tip_nerds: "Nørder hare lov til at elske ting, som i at-hoppe-op-og-ned-i-stolen-kan-ikke-kontrollere-mig-selv elske det. - John Green"
    tip_self_taught: "Jeg lærte mig selv 90% af hvad jeg har lært. Og det er normalt! - Hank Green"
    tip_luna_lovegood: "Bare rolig, du er lige så rask som jeg er. - Luna Lovegood"
    tip_good_idea: "Den bedste måde at få en god idé på er at få en masse ideer. - Linus Pauling"
    tip_programming_not_about_computers: "Datalogi handler ikke mere om computere end astronomi handler om teleskoper. - Edsger Dijkstra"
    tip_mulan: "Tro du kan, så kan du. - Mulan"

#  play_game_dev_level:
#    created_by: "Created by {{name}}"
#    restart: "Restart Level"
#    play: "Play Level"
#    play_more_codecombat: "Play More CodeCombat"
#    default_student_instructions: "Click to control your hero and win your game!"

  game_menu:
    inventory_tab: "Dine ting"
    save_load_tab: "Gem/Indlæs"
    options_tab: "Indstillinger"
    guide_tab: "Guide"
    guide_video_tutorial: "Video Tutorial"
    guide_tips: "Råd"
    multiplayer_tab: "Flere spillere"
    auth_tab: "Tilmeld dig"
    inventory_caption: "Udrust din helt"
    choose_hero_caption: "Vælg helt, sprog"
    save_load_caption: "... og se historie"
    options_caption: "Rediger indstillinger"
    guide_caption: "Dokumentation og tips"
    multiplayer_caption: "Spil med venner!"
    auth_caption: "Gem dit spil."

  leaderboard:
    view_other_solutions: "Vis Ranglister"
    scores: "Point"
    top_players: "Topspillere efter"
    day: "Idag"
    week: "Denne uge"
    all: "Historisk"
    time: "Tid"
    damage_taken: "Skade taget"
    damage_dealt: "Skade gjort"
    difficulty: "Sværhedsgrad"
    gold_collected: "Guld samlet"

  inventory:
    equipped_item: "Taget på"
    required_purchase_title: "Påkrævet"
    available_item: "Tilgængelig"
    restricted_title: "Begrænset"
    should_equip: "(dobbeltklik for at tage det på)"
    equipped: "(taget på)"
    locked: "(låst)"
    restricted: "(begrænset til denne bane)"
    equip: "Tag på"
    unequip: "Tag af"

  buy_gems:
    few_gems: "Et par ædelstene"
    pile_gems: "En bunke ædelstene"
    chest_gems: "En kiste med ædelstene"
    purchasing: "Køber..."
    declined: "Dit kort blev afvist"
    retrying: "Server fejl, prøver igen."
    prompt_title: "Ikke nok ædelstene"
    prompt_body: "Ønsker du flere?"
    prompt_button: "Besøg Butik"
    recovered: "Tidliger ædelstenskøb er genskabt. Opdatér venligst siden."
    price: "x{{gems}} / måned"
#    buy_premium: "Buy Premium"
#    purchase: "Purchase"
#    purchased: "Purchased"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

  subscribe:
#    subscribe_modal_title: "CodeCombat Premium"
    comparison_blurb: "Skærp dine færdigheder med et CodeCombat abonnement!" # {change}
#    premium_pricing_prefix: "Get Premium for just"
#    premium_pricing_suffix: "and become a master coder."
#    premium: "Premium" # Make sure the following feature translations don't go onto two lines
    free: "Gratis"
    month: "måned"
    must_be_logged: "Du skal først være logget ind. Opret en konto eller log ind fra ovenstående menu."
    subscribe_title: "Tilmeld" # Actually used in subscribe buttons, too
    unsubscribe: "Afmeld"
    confirm_unsubscribe: "Bekræft Afmeldling"
    never_mind: "Det gør ikke noget, jeg elsker dig stadig"
    thank_you_months_prefix: "Tak for at støtte os disse sidste"
    thank_you_months_suffix: "måneder."
    thank_you: "Tak for at støtte CodeCombat."
    sorry_to_see_you_go: "Ked af at se dig gå! Fortæl os, hvad vi kunne have gjort bedre."
    unsubscribe_feedback_placeholder: "Nå, hvad har vi gjort?"
    parent_button: "Spørg dine forældre"
    parent_email_description: "Vi vil sende dem en email, så de kan købe dig en CodeCombat abonnement."
    parent_email_input_invalid: "Ugyldig email adresse."
    parent_email_input_label: "Forældres email adresse"
    parent_email_input_placeholder: "Indtast forældre email"
    parent_email_send: "Send Email"
    parent_email_sent: "Email sendt!"
    parent_email_title: "Hvad er dine forældres email?"
    parents: "For forældre"
    parents_title: "Kære Forældre: Dit barn er at lære at programmere. Vil du hjælpe dem videre?"
    parents_blurb1: "Dit barn har spillet __nLevels__ baner og lært basal programmering. Hjælp dem med at dyrke deres interesse ved at købe dem et abonnement, så de kan fortsætte med at spille."
    parents_blurb1a: "Programmering er en vigtig færdighed som dit barn utvivlsomt vil bruge som voksen. I 2020 vil grundlæggende software-færdigheder være et behov på 77% af alle arbejdspladser, og softwareingeniører er i høj efterspørgsel i hele verden. Vidste du, at datalogi er den højest betalte universitetsuddannelse?"
    parents_blurb2: "For ${{price}} USD / måned vil dit barn få nye udfordringer hver uge og personlig email-support fra professionelle programmører."
    parents_blurb3: "Ingen Risiko: Fuld reklamationsret, simpel 1-click afmeldling."
    payment_methods: "Betalingsmetoder"
    payment_methods_title: "Mulige betalingsmetoder"
    payment_methods_blurb1: "Vi accepterer i øjeblikket kreditkort og Alipay. Du kan også sende {{three_month_price}} USD via PayPal til nick@codecombat.com med din konto-email i beskrivelsen til at købe et tre måneders abonnement og ædelstene, eller ${{year_price}} i et år."
    payment_methods_blurb2: "Hvis du har brug en alternativ form for betaling, kan du kontakte"
    sale_button: "Udsalg!"
    sale_button_title: "Spar $21 USD, når du køber et 1 års abonnement"
    stripe_description: "Månedligt Abonnement"
    stripe_description_year_sale: "1 års Abonnement (${{discount}} rabat)"
    subscription_required_to_play: "Du har brug for et abonnement for at spille denne bane."
    unlock_help_videos: "Abonnér for at låse alle video-tutorials op."
    personal_sub: "Personlig Abonnement" # Accounts Subscription View below
    loading_info: "Indlæser abonnementsinformation..."
    managed_by: "Administreret af"
    will_be_cancelled: "Vil blive annulleret på"
    currently_free: "Du har i øjeblikket et gratis abonnement"
    currently_free_until: "Du har i øjeblikket et abonnement, indtil"
#    free_subscription: "Free subscription"
    was_free_until: "Du havde et gratis abonnement, indtil"
    managed_subs: "Administrerede Abonnementer"
    subscribing: "Tilmelder..."
    current_recipients: "Aktuelle Modtagere"
    unsubscribing: "Afmelder"
    subscribe_prepaid: "Klik Abonnér at bruge en forudbetalte kode"
    using_prepaid: "Bruger forudbetalt kode til månedligt abonnement"
#    feature_levels: "Access __premiumLevelsCount__ levels available"
#    feature_gems: "Receive __gems__ gems per month"
#    feature_heroes: "Unlock exclusive heroes"
#    feature_games: "Make games for your friends"
#    feature_websites: "Build websites and apps"
#    feature_items: "Equip more powerful items"
#    month_price: "$__price__/mo"
#    lifetime: "Lifetime Subscription"
#    lifetime_price: "$__price__"
#    year_subscription: "Yearly Subscription"
#    year_price: "$__price__/year"
#    kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
#    kids_message_2: "Ask Your Parent"
#    support_part1: "Need help with payment options? Email"
#    support_part2: "support@codecombat.com"
#    support_part3: "if you have any questions."

#  announcement:
#    cuddly_companions: "Cuddly Companions!"
#    kindling_name: "Kindling Elemental"
#    kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
#    griffin_name: "Baby Griffin"
#    griffin_description: "Griffins are half eagle, half lion, all adorable."
#    raven_name: "Raven"
#    raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
#    mimic_name: "Mimic"
#    mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
#    cougar_name: "Cougar"
#    cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
#    fox_name: "Blue Fox"
#    fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
#    pugicorn_name: "Pugicorn"
#    pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
#    wolf_name: "Wolf Pup"
#    wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
#    ball_name: "Red Squeaky Ball"
#    ball_description: "ball.squeak()"
#    collect_pets: "Collect pets for your heroes!"
#    each_pet: "Each pet has a unique helper ability!"
#    upgrade_to_premium: "Become a {{subscriber}} to equip pets."
#    play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
#    the_second_kithmaze: "The Second Kithmaze"
#    keep_playing: "Keep playing to discover the first pet!"
#    coming_soon: "Coming soon"
#    now_available: "Now available for subscribers!"
#    subscriber: "subscriber"

#  premium_features:
#    get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
#    master_coder: "Become a Master Coder by subscribing today!"
#    subscribe_now: "Subscribe Now"
#    hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
#    hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
#    hero_caption: "Exciting new heroes!"
#    pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffin can fly over obstacles while helping the hero, the Wolf Pup can fetch potions, and the Cougar can speak!"
#    pet_blurb_2: "Collect all the pets to discover their unique abilities!"
#    pet_caption: "Adopt pets to accompany your hero!"
#    game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
#    game_dev_caption: "Design your own games to challenge your friends!"
#    everything_in_premium: "Everything you get in CodeCombat Premium:"
#    list_gems: "Receive bonus gems every month to buy gear, pets, and heroes"
#    list_levels: "Gain access to __premiumLevelsCount__ more levels"
#    list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
#    list_game_dev: "Make and share games with friends"
#    list_web_dev: "Build websites and interactive apps"
#    list_items: "Equip Premium-only items like pets"
#    list_support: "Get Premium support to help you debug tricky code"
#    list_clans: "Create private clans to invite your friends and compete on a group leaderboard"

  choose_hero:
    choose_hero: "Vælg din helt"
    programming_language: "Programmerings sprog"
    programming_language_description: "Hvilket programmerings sprog har du lyst til at bruge?"
    default: "Standard"
    experimental: "Experimental"
    python_blurb: "Simplet, dog stærkt, godt for begyndere og eksperter."
    javascript_blurb: "Internettets sprog. (Ikke det samme som Java.)"
    coffeescript_blurb: "Pænere JavaScript syntax."
    lua_blurb: "Spil scripting sprog."
#    java_blurb: "(Subscriber Only) Android and enterprise."
    status: "Status"
    weapons: "Våben"
    weapons_warrior: "Sværd - Kort afstand, Ingen Magi"
    weapons_ranger: "Armbryst, Skydevåben - Lang afstand, Ingen Magi"
    weapons_wizard: "Tryllestave, Stave - Lang afstand, Magi"
    attack: "Skade" # Can also translate as "Attack"
    health: "Liv"
    speed: "Fart"
    regeneration: "Regeneration"
    range: "Afstand" # As in "attack or visual range"
    blocks: "Blokér" # As in "this shield blocks this much damage"
    backstab: "Bagangreb" # As in "this dagger does this much backstab damage"
    skills: "Færdigheder"
    attack_1: "Giver"
    attack_2: "af mulig"
    attack_3: "våbenskade."
    health_1: "Får"
    health_2: "af mulig"
    health_3: "rustningsliv."
    speed_1: "Rykker med"
    speed_2: "meter i sekundet."
    available_for_purchase: "Kan nu blive købt" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Level for at låse op:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Kun visse helt kan spille dette level."

  skill_docs:
#    function: "function" # skill types
#    method: "method"
#    snippet: "snippet"
#    number: "number"
#    array: "array"
#    object: "object"
#    string: "string"
    writable: "skrivbar" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "read-only"
    action: "Handling"
    spell: "Besværgelse"
    action_name: "navn"
    action_cooldown: "Takes"
    action_specific_cooldown: "Pausetid"
    action_damage: "Skade"
    action_range: "Afstand"
    action_radius: "Radius"
    action_duration: "Varighed"
    example: "Eksempel"
    ex: "eks." # Abbreviation of "example"
    current_value: "Nuværende Værdi"
    default_value: "Standard værdi"
    parameters: "Parametre"
#    required_parameters: "Required Parameters"
#    optional_parameters: "Optional Parameters"
    returns: "Returnerer"
    granted_by: "Givet af"

  save_load:
    granularity_saved_games: "Gemte"
    granularity_change_history: "Historie"

  options:
    general_options: "Generelle Indstillinger" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Lydstyrke"
    music_label: "Musik"
    music_description: "Tænd/Sluk baggrundsmusik."
    editor_config_title: "Editor Konfiguration"
    editor_config_livecompletion_label: "Live Autocompletion"
    editor_config_livecompletion_description: "Viser autocomplete forslag mens du skriver."
    editor_config_invisibles_label: "Vis Skjulte"
    editor_config_invisibles_description: "Viser skjulte tegn som mellemrum og indrykning."
    editor_config_indentguides_label: "Vis Indrykningsguide"
    editor_config_indentguides_description: "Viser lodrette linjer for at fremhæve indrykning."
    editor_config_behaviors_label: "Intelligent Opførelse"
    editor_config_behaviors_description: "Autocomplete af parenteser og anførelsestegn."

  about:
    main_title: "Hvis du vil lære at programmere, skal du skrive (en masse) kode."
    main_description: "Hos CodeCombat er vores opgave at sikre, at du gør det med et smil på læben."
    mission_link: "Mission"
    team_link: "Hold"
    story_link: "Baggrund"
    press_link: "Pressen"
    mission_title: "Vores mission: At gøre programmering tilgængelig for alle elever på Jorden."
    mission_description_1: "<strong>Programmering er magi</strong>. Det er evnen til at skabe ting fra ren fantasi. Vi startede CodeCombat for at give eleverne en fornemmelse af troldmandsmagt lige ved hånden ved hjælp af <strong>indtastet kode</strong>."
    mission_description_2: "Det viser sig, at det får dem til at lære hurtigere, MEGET hurtigere. Det er som at have en samtale i stedet for at læse en manual. Vi ønsker at bringe denne samtale til alle skoler og til <strong>alle elever</strong>, fordi alle skal have chancen for at lære det magiske ved programmering."
    team_title: "Mød CodeCombat teamet"
    team_values: "Vi værdsætter åben og respektfuld dialog, hvor den bedste idé vinder. Vores beslutninger er funderet med undersøgelser af kundernes oplevelser og vores proces er fokuseret på at levere konkrete resultater til dem. Alle er inddraget, fra vores CEO til vores GitHub bidragsydere, fordi vi værdsætter vækst og læring i vores team."
    nick_title: "Medstifter, CEO"
    nick_blurb: "Motivationsguru"
    matt_title: "Medstifter, CTO"
    cat_title: "Game Designer"
    cat_blurb: "Luftbetvinger"
    scott_title: "Medstifter, Software Engineer"
    scott_blurb: "Den Rimelige"
    maka_title: "Kundens Talsmand"
    maka_blurb: "Historiefortæller"
    rob_title: "Software Engineer"
    rob_blurb: "Koder ting og sager"
    josh_c_title: "Game Designer"
    josh_c_blurb: "Designer spil"
    robin_title: "UX Design & Udvikling" # {change}
    robin_blurb: "Støttearbejde" # {change}
    josh_title: "Game Designer"
    josh_blurb: "Gulvet Er Lava"
#    phoenix_title: "Software Engineer"
#    nolan_title: "Territory Manager"
#    elliot_title: "Partnership Manager"
#    elliot_blurb: "Mindreader"
#    lisa_title: "School Specialist"
#    lisa_blurb: "A gritty one"
#    sean_title: "Territory Manager"
#    liz_title: "Territory Manager"
    retrostyle_title: "Illustration"
    retrostyle_blurb: "Retro Spil"
    jose_title: "Musik"
    jose_blurb: "Sætter i gang"
    community_title: "...og vores open source fællesskab"
    community_subtitle: "Over 450 bidragydere har hjulpet med at bygge CodeCombat, flere kommer til hver uge!" # {change}
#    community_description_3: "CodeCombat is a"
#    community_description_link_2: "community project"
    community_description_1: "CodeCombat er et fællesprojekt, med hundredvis af spillere, der frivilligt skaber baner, bidrager til vores kode ved at tilføje funktioner, rette fejl, spilteste, og oversætte spillet til hele 50 sprog. Medarbejdere, bidragydere og portalen vinder alle ved at dele idéer og samle kræfterne, og ligeså gør open source fællesskabet. Portalen er bygget med en lang række open source projekter, og vi er open source for at give tilbage til fællesskabet og skabe kode til nysgerrige spillere så det har et velkendt projekt at udforske og eksperimentere med. Alle kan deltage i CodeCombat's fællesskab! Tjek vores" # {change}
    community_description_link: "bidragsside"
    community_description_2: "for mere info."
    number_contributors: "Over 450 bidragydere har udlånt deres støtte og tid til dette projekt."
    story_title: "Vores historie indtil videre"
    story_subtitle: "Siden 2013 er CodeCombat vokset fra et simpelt sæt skitser til et levende, blomstrende spil."
    story_statistic_1a: "5.000.000+"
    story_statistic_1b: "spillere"
    story_statistic_1c: "har startet deres programmeringsrejse med CodeCombat"
    story_statistic_2a: "Vi har været oversat til over 50 sprog - vores spillere kommer fra"
    story_statistic_2b: "200+ lande"
    story_statistic_3a: "Tilsammen, har de skrevet"
    story_statistic_3b: "1 milliard linjer kode og flere på vej"
    story_statistic_3c: "i seks forskellige programmeringssprog" # {change}
    story_long_way_1: "Selv om vi er kommet langt..."
    story_sketch_caption: "Nick's allerførste skitse der forestiller et programmeringsspil i fuld gang."
    story_long_way_2: "vi har stadig meget at gøre, før vi har fuldført vores opgave, så..."
    jobs_title: "Kom og arbejd hos os og hjælp med at skrive CodeCombat historie!"
    jobs_subtitle: "Kan du ikke finde den rette mulighed, men er interesseret i at holde kontakten? Se vores \"Lav Dit Eget\" liste."
    jobs_benefits: "Personalegoder"
    jobs_benefit_4: "Ubegrænset antal syge- eller personligedage" # {change}
    jobs_benefit_5: "Faglig udvikling og hjælp til efteruddannelse" # {change}
    jobs_benefit_6: "Syge-, Tand- og Synsforsikring" # {change}
#    jobs_benefit_7: "Sit-stand desks for all"
#    jobs_benefit_9: "10-year option exercise window"
#    jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
#    jobs_benefit_11: "Paternity leave: 10 weeks paid"
    learn_more: "Lær Mere"
    jobs_custom_title: "Lav Dit Eget"
    jobs_custom_description: "Brænder du for CodeCombat men kan ikke se et ledigt job, der matcher dine kvalifikationer? Skriv til os og vis, hvordan du tror, ​​du kan bidrage til vores team. Vi vil meget gerne høre fra dig!"
    jobs_custom_contact_1: "Send os en besked på"
    jobs_custom_contact_2: "introducer dig selv så vi måske får etableret fremtidig kontakt!"
    contact_title: "Presse & Kontakt"
    contact_subtitle: "Behov for flere oplysninger? Kom i kontakt med os på"
    screenshots_title: "Spil Screenshots"
    screenshots_hint: "(klik for fuld størrelse)"
    downloads_title: "Download Assets & Information"
    about_codecombat: "Om CodeCombat"
    logo: "Logo"
    screenshots: "Screenshots"
    character_art: "Character Art"
    download_all: "Download Alt"
    previous: "Forrige"
    location_title: "Vi har kontor i centrum af SF:"

#  teachers:
#    licenses_needed: "Licenses needed"

#  special_offer:
#    special_offer: "Special Offer"
#    project_based_title: "Project-Based Courses"
#    project_based_description: "Web and Game Development courses feature shareable final projects."
#    great_for_clubs_title: "Great for clubs and electives"
#    great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses per year."
#    low_price_title: "Just __starterLicensePrice__ per student"
#    low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
#    three_great_courses: "Three great courses included in the Starter License:"
#    license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
#    student_starter_license: "Student Starter License"
#    purchase_starter_licenses: "Purchase Starter Licenses"
#    purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
#    starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
#    pay_now: "Pay Now"
#    we_accept_all_major_credit_cards: "We accept all major credit cards."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
#    see_an_example_project: "see an example project"
#    get_started_today: "Get started today!"
#    want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
#    compare_license_types: "Compare License Types:"
#    cs: "Computer Science"
#    wd: "Web Development"
#    wd1: "Web Development 1"
#    gd: "Game Development"
#    gd1: "Game Development 1"
#    maximum_students: "Maximum # of Students"
#    unlimited: "Unlimited"
#    priority_support: "Priority support"
#    yes: "Yes"
#    price_per_student: "__price__ per student"
#    pricing: "Pricing"
#    free: "Free"
#    purchase: "Purchase"
#    courses_prefix: "Courses"
#    courses_suffix: ""
#    course_prefix: "Course"
#    course_suffix: ""

  teachers_quote:
    subtitle: "Få dine elever startet på mindre end en time. Du vil være i stand til at <strong>oprette en klasse, tilføje elever, og overvåge deres fremgang</strong> mens de lærer datalogi!"
    email_exists: "En bruger med denne email eksisterer allerede."
    phone_number: "Telefonnummer"
    phone_number_help: "Hvor kan vi få fat i dig i løbet af arbejdsdagen?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
    tech_coordinator: "Teknologikoordinator"
    advisor: "Rådgiver" # {change}
    principal: "Skoleleder"
    superintendent: "Leder"
    parent: "Forælder"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_name: "District Name"
#    district_na: "Enter N/A if not applicable"
    organization_label: "Navn på Skole/Område" # {change}
#    school_name: "School Name"
    city: "By"
    state: "Stat"
    country: "Land"
    num_students_help: "Hvor mange forventer du at indskrive i CodeCombat?"
#    num_students_default: "Select Range"
    education_level_label: "Eleverne Uddannelsesniveau"
    education_level_help: "Vælg så mange som passer."
    elementary_school: "Grundskole"
    high_school: "Ungdomsuddannelse"
    please_explain: "(uddyb venligst)"
    middle_school: "Mellemskole"
    college_plus: "Vidergående uddannelse eller højere"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
    anything_else: "Noget andet, vi bør vide?"
    thanks_header: "Tak for at anmode om en demo!" # {change}
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
    thanks_p: "Vi vil snart tage kontakt. Spørgsmål? Email os:" # {change}
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "Gem ny version"
    new_major_version: "Ny hoved Version"
    submitting_patch: "Indsender Opdatering..."
    cla_prefix: "For at gemme dine ændringer, må du acceptere brugerbetingelserne"
    cla_url: "CLA"
    cla_suffix: "."
    cla_agree: "Jeg er enig"
    owner_approve: "En ejer skal godkende den før dine ændringer bliver synlige."

  contact:
    contact_us: "Kontakt CodeCombat"
    welcome: "Godt at høre fra dig! Brug denne formular til at sende os en email. "
    forum_prefix: "For noget offentligt, prøv venligst "
    forum_page: "Vores forum"
    forum_suffix: " istedet."
    faq_prefix: "Der er også en"
    faq: "FAQ"
    subscribe_prefix: "Hvis du har brug for hjælp til at finde ud af en bane, kan du"
    subscribe: "købe et CodeCombat abonnement"
    subscribe_suffix: "og vi vil med glæde hjælpe dig med din kode."
    subscriber_support: "Eftersom du er en CodeCombat abonnent, vil din email få prima-support."
    screenshot_included: "Screenshot inkluderet."
    where_reply: "Hvor skal vi svare?"
    send: "Send Feedback"

  account_settings:
    title: "Kontoindstillinger"
    not_logged_in: "Log ind eller opret en konto for at ændre dine indstillinger."
    me_tab: "Mig"
    picture_tab: "Billede"
    delete_account_tab: "Slet Din Konto"
    wrong_email: "Forkert Email"
    wrong_password: "Forkert Password"
    upload_picture: "Upload et billede"
    delete_this_account: "Slet denne konto permanent"
    reset_progress_tab: "Nulstil Forløb"
    reset_your_progress: "Slet din fremgang og start forfra"
    god_mode: "Gude Tilstand"
    emails_tab: "Emails"
    admin: "Admin"
    manage_subscription: "Klik her for at administrere dit abonnement."
    new_password: "Nyt Password"
    new_password_verify: "Bekræft"
    type_in_email: "Indtast din email for at bekræfte kontosletning." # {change}
    type_in_email_progress: "Indtast din email for at bekræfte sletning af din fremgang."
    type_in_password: "Indtast også dit password."
    email_subscriptions: "Emailtilmeldinger"
    email_subscriptions_none: "Ingen Email Abonnementer."
    email_announcements: "Nyheder"
    email_announcements_description: "Få emails om de seneste nyheder og udvikling på CodeCombat."
    email_notifications: "Notifikationer"
    email_notifications_summary: "Indstillinger for personlig, automatiske email notifikationer relateret til din CodeCombat aktivitet."
    email_any_notes: "Eventuelle Notifikationer"
    email_any_notes_description: "Deaktiver for at stoppe alle aktivitetsnotifikationer via email."
    email_news: "Nyheder"
    email_recruit_notes: "Jobmuligheder"
    email_recruit_notes_description: "Hvis du spiller rigtigt godt, kan vi kontakte dig så du får dig et (bedre) job."
    contributor_emails: "Bidragsklasse-emails"
    contribute_prefix: "Vi leder efter folk til at joine vores gruppe! Tjek "
    contribute_page: "bidragssiden"
    contribute_suffix: " ud for at finde ud af mere."
    email_toggle: "Skift Alle"
    error_saving: "Fejl under Gemning"
    saved: "Ændringer Gemt"
    password_mismatch: "Password matcher ikke."
    password_repeat: "Gentag venligst dit kodeord."
#    file_size_limit: "(max file size: 1MB)"

  keyboard_shortcuts:
    keyboard_shortcuts: "Keyboard Genvejstaster"
    space: "Mellemrum"
    enter: "Enter"
    press_enter: "tryk enter"
    escape: "Esc"
    shift: "Skift"
    run_code: "Kør nuværende kode."
    run_real_time: "Kør i realtid."
    continue_script: "Fortsæt efter nuværende script."
    skip_scripts: "Spring over alle scripts der kan springes over."
    toggle_playback: "Tryk play/pause."
    scrub_playback: "Kør tilbage og fremad i tid."
    single_scrub_playback: "Kør tilbage og fremad i tid billede for billede."
    scrub_execution: "Kør gennem besværgelseseksekvering."
    toggle_debug: "Tænd/Sluk debug skærmbillede."
    toggle_grid: "Tænd/Sluk gitter overlejring."
    toggle_pathfinding: "Tænd/Sluk stifinder overlejring."
    beautify: "Forskøn din kode ved at standardisere dens formattering."
    maximize_editor: "Maksimer/Minimer kodeeditor."

  community:
    main_title: "CodeCombat Fællesskab"
    introduction: "Tjek nedenfor hvordan du kan blive involveret, og beslut dig for hvad der lyder sjovest. Vi ser frem til at arbejde sammen med dig!"
    level_editor_prefix: "Brug CodeCombat"
    level_editor_suffix: "at oprette og redigere baner. Brugerne har skabt baner til deres klasser, venner, Hackathon, elever og søskende. Hvis det lyder skræmmende at lave en ny bare, kan du starte med at fork'e en af ​​vores!"
    thang_editor_prefix: "Vi kalder enheder i spillet 'thangs'. Brug"
    thang_editor_suffix: "at ændre CodeCombat's eget artwork. Tillad enheder at kaste projektiler, ændre retningen af ​​en animation, ændre en enheds livspoints, eller upload dine egne vektorgrafik sprites."
    article_editor_prefix: "Har du fundet en fejl i vores dokumentation? Har du brug for at lave nogle instruktioner til dine egne kreationer? Tjek"
    article_editor_suffix: "og hjælp CodeCombat spillere med at få mest muligt ud af deres spilletid."
    find_us: "Find os på disse websteder"
    social_github: "Tjek alt vores kode på GitHub"
    social_blog: "Læs CodeCombat-bloggen på Sett"
    social_discource: "Deltag i diskussionen på vores Diskurs forum"
    social_facebook: "Like CodeCombat på Facebook"
    social_twitter: "Følg CodeCombat på Twitter"
    social_gplus: "Følg CodeCombat på Google+"
#    social_slack: "Chat with us in the public CodeCombat Slack channel"
    contribute_to_the_project: "Bidrag til projektet"

  clans:
    clan: "Klan"
    clans: "Klaner"
    new_name: "Nyt klannavn"
    new_description: "Ny klanbeskrivelse"
    make_private: "Gør klan privat"
    subs_only: "kun abonnenter"
    create_clan: "Lav Ny Klan"
    private_preview: "Forsmag"
    private_clans: "Private Klaner"
    public_clans: "Public Klaner"
    my_clans: "Mine Klaner"
    clan_name: "Klannavn"
    name: "Navn"
    chieftain: "Høvding"
    edit_clan_name: "Rediger Klannavn"
    edit_clan_description: "Rediger Klanbeskrivelse"
    edit_name: "Rediger navn"
    edit_description: "Rediger beskrivelse"
    private: "(privat)"
    summary: "Oversigt"
    average_level: "Gennemsnitligt Niveau"
    average_achievements: "Gennemsnitlig Bedrifter"
    delete_clan: "Slet Klan"
    leave_clan: "Forlad Klan"
    join_clan: "Følg Clan"
    invite_1: "Invitér:"
    invite_2: "*Invitér spillere til denne Klan ved at sende dem dette link."
    members: "Medlemmer"
    progress: "Fremgang"
    not_started_1: "ikke begyndt"
    started_1: "begyndt"
    complete_1: "gennemført"
    exp_levels: "Udvid baner"
    rem_hero: "Fjern Helt"
    status: "Status"
    complete_2: "Gennemført"
    started_2: "Begyndt"
    not_started_2: "Ikke Begyndt"
    view_solution: "Klik for at se løsningen."
    view_attempt: "Klik for at se forsøg."
    latest_achievement: "Seneste Bedrifter"
    playtime: "Spilletid"
    last_played: "Sidst spillede"
    leagues_explanation: "Spil i en liga mod andre klanmedlemmer i disse multiplayer arenainstanser."
    track_concepts1: "Følg koncepter"
    track_concepts2a: "lært af hver elev"
    track_concepts2b: "lært af hvert medlem"
    track_concepts3a: "Følg baner gennemført af hver elev"
    track_concepts3b: "Følg baner gennemført af hvert medlem"
    track_concepts4a: "Vis dine elever'"
    track_concepts4b: "Vis dine medlemmer'"
    track_concepts5: "løsninger"
    track_concepts6a: "Sortér elever ved navn eller fremgang"
    track_concepts6b: "Sortér medlemmer ved navn eller fremgang"
    track_concepts7: "Kræver invitation"
    track_concepts8: "at slutte sig til"
    private_require_sub: "Det kræver et abonnement at oprette eller deltage i private klaner."

  courses:
    create_new_class: "Lav Ny Klasse"
    unnamed_class: "Unavngivet Klasse"
    edit_settings1: "Rediger Klasseindstillinger"
    add_students: "Tilføj Elever"
    stats: "Statistik"
    total_students: "Antal Elever:"
    average_time: "Gennemsnitlig banespilletid:"
    total_time: "Total spilletid:"
    average_levels: "Gennemsnitlig antal gennemførte baner:"
    total_levels: "Total antal gennemførte baner:"
    students: "Elever"
    concepts: "Begreber"
    play_time: "Spiltid:"
    completed: "Gennemført:"
    enter_emails: "Indtast emails på eleverne, der skal inviteres, én pr linje" # {change}
    send_invites: "Send Invitationer" # {change}
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
    enroll: "Indskriv"
    enroll_paid: "Tilmeld Elever til Betalte Kurser"
    get_enrollments: "Få flere Tilmeldinger"
    change_language: "Rediger kursussprog"
    keep_using: "Forsæt Brug Af"
    switch_to: "Skift Til"
    greetings: "Vær Hilset!"
    back_classrooms: "Tilbage til mine klasseværelser"
    back_courses: "Tilbage til mine klasser"
    edit_details: "Rediger klassedetaljer"
    purchase_enrollments: "Køb Tilmeldinger" # {change}
    remove_student: "fjern elev"
    assign: "Tildel"
    to_assign: "at tildele betalte kurser."
#    student: "Student"
    teacher: "Lærer"
    arena: "Arena"
    available_levels: "Tilgengængelige Baner"
    welcome_to_courses: "Eventyrere, velkommen til Kurser!"
    ready_to_play: "Klar til at spille?"
    start_new_game: "Start Nyt Spil"
    play_now_learn_header: "Spil nu for at lære"
    play_now_learn_1: "grundlæggende syntaks til at styre din helt"
    play_now_learn_2: "while-løkker til at løse irriterende gåder"
    play_now_learn_3: "strenge og variable at tilpasse handlinger"
    play_now_learn_4: "hvordan man besejrer en kæmpe (vigtige færdigheder i livet!)"
    welcome_to_page: "Velkommen til din Kursusside!" # {change}
    my_classes: "Mine Klasser"
    class_added: "Klasse tilføjet!"
    view_levels: "vis baner" # {change}
    join_class: "Følg En Klasse"
#    join_class_2: "Join class"
    ask_teacher_for_code: "Spørg din lærer om du har en CodeCombat-klassekode! Hvis det er tilfældet, angiv den nedenfor:"
    enter_c_code: "<Indtast klassekode>"
    join: "Følg"
    joining: "Følger klasse"
    course_complete: "Kursus Gennemført"
    play_arena: "Spil Arena"
#    view_project: "View Project"
    start: "Start"
    last_level: "Sidste Bane" # {change}
    not_you: "Ikke dig?"
    continue_playing: "Fortsæt Spil"
    option1_header: "Mulighed 1: Invitér elever via email" # {change}
    option1_body: "Eleverne vil automatisk få tilsendt en invitation til at deltage i denne klasse, og de bliver nødt til at oprette en konto med et brugernavn og adgangskode." # {change}
    remove_student1: "Fjern Elever"
    are_you_sure: "Er du sikker på at du vil fjerne denne elev fra denne klasse?"
    remove_description1: "Elever mister adgang til dette klasseværelse og tildelte kurser. Fremgang og spilletid er ikke tabt, og eleven kan tilføjes til klasseværelset igen til enhver tid."
    remove_description2: "Den aktiverede betalte licens vil ikke blive returneret."
    keep_student: "Behold Elev"
    removing_user: "Fjerne elev"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
    concepts_covered: "Begreber Gennemgået"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
    language_cannot_change: "Sprog kan ikke ændres, når først en klasse har deltagende elever."
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
#    student_age_range_younger: "Younger than 6"
#    student_age_range_older: "Older than 18"
#    student_age_range_to: "to"
    create_class: "Opret Klasse"
#    class_name: "Class Name"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."
#    course_membership_required_to_play: "You'll need to join a course to play this level."
#    license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"

#  teacher:
#    assigning_course: "Assigning course"
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    no_student_assigned: "No students have been assigned this course."
#    paren_new: "(new)"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
#    my_classes: "My Classes"
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
#    resources: "Resources"
#    help: "Help"
#    language: "Language"
#    edit_class_settings: "edit class settings"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
#    no_students_yet: "This class has no students yet."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
#    create_new_class: "Create a New Class"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    revoke_license: "Revoke License"
#    course_progress: "Course Progress"
#    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    practice: "Practice"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    not_required: "Not required"
#    select_course: "Select course to view"
#    progress_color_key: "Progress color key:"
#    level_in_progress: "Level in Progress"
#    level_not_started: "Level Not Started"
#    project_or_arena: "Project or Arena"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Bulk-assign"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
#    not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
#    not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
#    assign_to_selected_students: "Assign to Selected Students"
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
#    all_students: "All Students"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    how_to_apply_licenses: "How to Apply Licenses"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    credits: "licenses"
#    starter_licenses: "starter licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    project: "Project"
#    view_student_project: "View Student Project"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs4: "Computer Science 4"
#    cs5: "Computer Science 5"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    arenas_curriculum: "Arena Levels - Teacher Guide"
#    arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs4_curriculum: "Computer Science 4 - Curriculum Guide"
#    cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    gd1: "Game Development 1"
#    gd1_guide: "Game Development 1 - Project Guide"
#    gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
#    wd1: "Web Development 1"
#    wd1_headlines: "Headlines & Headers Activity"
#    wd1_headlines_example: "View sample solution"
#    wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
#    wd1_html_syntax: "HTML Syntax Guide"
#    wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
#    wd1_css_syntax: "CSS Syntax Guide"
#    wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
#    wd2: "Web Development 2"
#    wd2_jquery_syntax: "jQuery Functions Syntax Guide"
#    wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in in Web Development 2."
#    wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
#    wd2_quizlet_worksheet_instructions: "View instructions & examples"
#    wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
#    student_overview: "Overview"
#    student_details: "Student Details"
#    student_name: "Student Name"
#    no_name: "No name provided."
#    no_username: "No username provided."
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."
#    full_license: "Full License"
#    starter_license: "Starter License"
#    trial: "Trial"
#    hoc_welcome: "Happy Computer Science Education Week"
#    hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
#    hoc_self_led: "Self-Led Gameplay"
#    hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
#    hoc_game_dev: "Game Development"
#    hoc_and: "and"
#    hoc_programming: "JavaScript/Python Programming"
#    hoc_teacher_led: "Teacher-Led Lessons"
#    hoc_teacher_led_desc1: "Download our"
#    hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
#    hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
#    hoc_group: "Group Gameplay"
#    hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
#    hoc_group_link: "Getting Started Guide"
#    hoc_group_desc_2: "for more details"
#    hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
#    hoc_additional_desc2: "Questions"
#    hoc_additional_contact: "Get in touch"
#    revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
#    revoking: "Revoking..."
#    unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
#    remember_new_courses: "Remember to assign new courses!"
#    more_info: "More Info"
#    how_to_assign_courses: "How to Assign Courses"
#    select_students: "Select Students"
#    select_instructions: "Click the checkbox next to each student you want to assign courses to."
#    choose_course: "Choose Course"
#    choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
#    push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

  classes:
    archmage_title: "Ærkemager"
    archmage_title_description: "(Programmør)"
    archmage_summary: "Hvis du er en udvikler som er interesseret i programmering af pædagogiske spil, så bliv en Ærkemager for at hjælpe os med at skabe CodeCombat!"
    artisan_title: "Artisan"
    artisan_title_description: "(Banedesigner)"
    artisan_summary: "Byg og del baner som dig og dine venner kan spille. Bliv en Artisan for at lære kunsten i at undervise andre programmering."
    adventurer_title: "Eventyrer"
    adventurer_title_description: "(Banetester)"
    adventurer_summary: "Få vores nye baner (selv vores abonnentindhold) gratis en uge tidligere end andre og hjælp os med at fjerne bugs før vores offentlige release."
    scribe_title: "Skriver"
    scribe_title_description: "(Artikel redaktør)"
    scribe_summary: "God kode kræver god dokumentation. Skriv, redigér og forbedre dokumenter læst af millioner af spillere over hele kloden."
    diplomat_title: "Diplomat"
    diplomat_title_description: "(Oversætter)"
    diplomat_summary: "CodeCombat er oversat til 45+ sprog af vores Diplomater. Hjælp os ved at bidrage med oversættelser."
    ambassador_title: "Ambassadør"
    ambassador_title_description: "(Brugerstøtte)"
    ambassador_summary: "Tæm vores forumbrugere og guide dem imod svar til deres spørgsmål. Vores ambassadører repræsenterer CodeCombat for verdenen."
    teacher_title: "Lærer"

  editor:
    main_title: "CodeCombat Editorer"
    article_title: "Artikel Editor"
    thang_title: "Thang Editor"
    level_title: "Bane Redigeringsværktøj"
#    course_title: "Course Editor"
    achievement_title: "Bedrift Editor"
    poll_title: "Afstemning Editor"
    back: "Tilbage"
    revert: "Fortryd"
    revert_models: "Fortryd Modeller"
    pick_a_terrain: "Vælg Et Terræn"
    dungeon: "Fangehul"
    indoor: "Indendørs"
    desert: "Ørken"
    grassy: "Eng"
    mountain: "Bjerge"
    glacier: "Gletscher"
    small: "Lille"
    large: "Stor"
    fork_title: "Fork Ny Version"
    fork_creating: "Opretter Fork..."
    generate_terrain: "Generér Terræn"
    more: "Mere"
    wiki: "Wiki"
    live_chat: "Live Chat"
    thang_main: "Main"
    thang_spritesheets: "Spritesheets"
    thang_colors: "Farver"
    level_some_options: "Nogle Muligheder?"
    level_tab_thangs: "Thangs"
    level_tab_scripts: "Scripts"
    level_tab_components: "Komponenter"
    level_tab_systems: "Systemer"
    level_tab_docs: "Dokumentation"
    level_tab_thangs_title: "Nuværende Thangs"
    level_tab_thangs_all: "Alle"
    level_tab_thangs_conditions: "Startbetingelser"
    level_tab_thangs_add: "Tilføj Thangs"
    level_tab_thangs_search: "Søg efter thangs"
    add_components: "Tilføj Komponenter"
    component_configs: "Komponent konfigurationer"
    config_thang: "Dobbelt klik for at konfigurere en thang"
    delete: "Slet"
    duplicate: "Duplikér"
    stop_duplicate: "Stop Duplikering"
    rotate: "Rotér"
    level_component_tab_title: "Nuværende komponenter"
    level_component_btn_new: "Opret ny komponent"
    level_systems_tab_title: "Nuværende systemer"
    level_systems_btn_new: "Opret nyt system"
    level_systems_btn_add: "Tilføj system"
    level_components_title: "Tilbage til Alle Thangs"
    level_components_type: "Type"
    level_component_edit_title: "Redigér komponent"
    level_component_config_schema: "Configurér Schema"
    level_system_edit_title: "Redigér system"
    create_system_title: "Opret nyt system"
    new_component_title: "Opret ny komponent"
    new_component_field_system: "System"
    new_article_title: "Opret en Ny Artikel"
    new_thang_title: "Opret en Ny Thang Type"
    new_level_title: "Opret en Ny Bane"
    new_article_title_login: "Log ind for at oprette en Ny Artikel"
    new_thang_title_login: "Log ind for at oprette en Ny Thang Type"
    new_level_title_login: "Log ind for at oprette en Ny Bane"
    new_achievement_title: "Opret en Ny Bedrift"
    new_achievement_title_login: "Log ind for at oprette en Ny Bedrift"
    new_poll_title: "Opret en Ny Afstemning"
    new_poll_title_login: "Log ind for at oprette Ny Afstemning"
    article_search_title: "Søg Artikler Her"
    thang_search_title: "Søg Thang Types Her"
    level_search_title: "Søg Baner Her"
    achievement_search_title: "Søg Bedrifter"
    poll_search_title: "Søg Afstemninger"
    read_only_warning2: "Bemærk: Du kan ikke gemme ændringer her, da du ikke er logget ind."
    no_achievements: "Ingen bedrifter er endnu ikke blevet tilføjet denne bane."
    achievement_query_misc: "Hovedbedrift ud af diverse"
    achievement_query_goals: "Hovedbedrift ud af banemål"
    level_completion: "Bane Gennemførsel"
    pop_i18n: "Populér I18N"
    tasks: "Opgaver"
    clear_storage: "Rens dine lokale ændringer"
    add_system_title: "Tilføj Systemer til Bane"
    done_adding: "Alt Tilføjet"

  article:
    edit_btn_preview: "Forhåndsvisning"
    edit_article_title: "Ændr artikkel"

  polls:
    priority: "Prioritering"

  contribute:
    page_title: "Bidrager"
    intro_blurb: "CodeCombat er 100% open source! Hundredvis af dedikerede spillere har hjulpet os med at bygge spillet op til hvad det er i dag. Kom og skrive det næste kapitel i CodeCombat's søgen efter at lære verden at kode!"
    alert_account_message_intro: "Hej med dig!"
    alert_account_message: "For at modtage klasse-emails, skal du først være logget ind."
    archmage_introduction: "En af de bedste ting ved at bygge spil er, at de kombinerer så mange forskellige ting. Grafik, lyd, netværk, sociale netværk, og selvfølgelig mange af de mere almindelige aspekter af programmering, fra low-level database management og server administration til at brugerinteraktionsdesign og bygning af grænseflader. Der er meget at gøre, og hvis du er en erfaren programmør med flair for virkelig at dykke ned i de små dele af CodeCombat, kan denne klasse være lige noget for dig. Vi ville elske at have din hjælp til at opbygge det bedste programmeringsspil nogensinde."
    class_attributes: "Klasse Attributter"
    archmage_attribute_1_pref: "Viden om "
    archmage_attribute_1_suf: ", eller lyst til at lære det. Det meste af vores kode er i dette sprog. Hvis du er en fan af Ruby eller Python, vil du føle dig hjemme. Det er JavaScript, men med en pænere syntaks."
    archmage_attribute_2: "Nogen programmeringserfaring og personligt initiativ. Vi hjælper dig med at finde rundt, men vi kan ikke bruge meget tid at træne dig."
    how_to_join: "Sådan Deltager Du"
    join_desc_1: "Alle kan hjælpe! Bare tjek vores "
    join_desc_2: "for at komme i gang, og markér feltet nedenfor for at erklære dig selv som en modig Ærkemager og få de seneste nyheder via email. Hvis du vil chat'e om hvad man kan gøre, eller hvordan man bliver mere involveret? "
    join_desc_3: ", eller find os i vores "
    join_desc_4: "og vi tager den derfra!"
    join_url_email: "Skriv til os"
#    join_url_slack: "public Slack channel"
    archmage_subscribe_desc: "Modtag email om nye programmeringsmuligheder og annonceringer."
    artisan_introduction_pref: "Vi skal lave flere baner! Folk kræver mere indhold, og vi kan kun bygge et vist antal selv. Lige nu er din arbejdsstation bane ét; vores bane-editor er næppe brugbar selv af dens skabere, så vær på vagt. Hvis du har visioner om kampagner der spænder for-løkker til"
    artisan_introduction_suf: ", så er denne klasse måske noget for dig."
    artisan_attribute_1: "Enhver erfaring i at bygge indhold vil være rart, såsom at bruge Blizzard's bane-editor. Men det er ikke påkrævet!"
    artisan_attribute_2: "En hang til masser af tests og iterationer. For at lave gode baner, er du nødt til at vise det til andre, se dem spille det og være parat til at finde en masse ting at forbedre."
    artisan_attribute_3: "I øjeblikket er udholdenhed på lige fod med en Eventyrer. Vores Bane Editor er super ung og frustrerende at bruge. Du er hermed advaret!"
    artisan_join_desc: "Brug Bane Editor til disse trin, sådan cirka:"
    artisan_join_step1: "Læs dokumentationen."
    artisan_join_step2: "Lav en ny bane og udforsk eksisterende baner."
    artisan_join_step3: "Find os i vores offentlige Slack kanal for at få hjælp."
    artisan_join_step4: "Vis dine baner på forummet for at få feedback."
    artisan_subscribe_desc: "Få emails omkring bane editor opdateringer og meddelelser."
    adventurer_introduction: "Lad os være klar over din rolle: Du er Tanl. Du kommer til at tage megen skade. Vi har brug for folk til at prøve helt nye baner, og hjælpe med at identificere, hvordan vi gør tingene bedre. Smerten vil være enorm; at lave gode spil er en lang process, og ingen får det rigtigt første gang. Hvis du kan holde ud og har en høj restitueringsevne, så kan denne klasse være noget for dig."
    adventurer_attribute_1: "En tørst efter at lære. Du ønsker at lære at kode og vi ønsker at lære dig, hvordan man koder. Men, du vil sandsynligvis foretage det meste af læringen."
    adventurer_attribute_2: "Karismatisk. Være blid til at formulere hvad der skal forbedres, og kom med forslag til hvordan det kan forbedres."
    adventurer_join_pref: "Enten find sammen med (eller rekruttér!) en Artisan, eller markere feltet nedenfor for at modtage e-mails, når der er nye baner klar til test. Vi vil fortælle hvilke baner der kan gennemgås via vores netværk som"
    adventurer_forum_url: "vores forum"
    adventurer_join_suf: "så hvis du foretrækker at blive underrettet på disse måder, så tilmeld dig der!"
    adventurer_subscribe_desc: "Modtag email, når der er nye baner klar til test."
    scribe_introduction_pref: "CodeCombat bliver ikke kun et sæt baner. Det vil også være en vidensressource, en wiki for programmeringsbegreber som baner kan gøre brug af. På den måde kan hver Artisan undgå at skulle lave en detaljeret beskrivelse af, hvad en sammenligningsoperator er, og istedet linke deres bane til en artikel der beskriver den. Noget i retning af hvad "
    scribe_introduction_url_mozilla: "Mozilla Developer Network"
    scribe_introduction_suf: " har gjort. Hvis din opfattelse af sjov er at formulere programmeringsbegreber i Markdown-format, så er denne klasse formentligt noget for dig."
    scribe_attribute_1: "Evner med ord er stortset alt hvad du behøver. Ikke kun grammatik og stavning, men også evnen til at formidle komplicerede ideer til andre."
    contact_us_url: "Kontakt os" # {change}
    scribe_join_description: "fortæl os lidt om dig selv, dine erfaringer med programmering og hvilke emner, du gerne vil skrive om. Så tager vi den derfra!"
    scribe_subscribe_desc: "Få emails omkring artikelskrivning."
    diplomat_introduction_pref: "Så hvis der er én ting, vi har lært af "
    diplomat_launch_url: "lanceringen i oktober"
    diplomat_introduction_suf: "så er det, at der er betydelig interesse i CodeCombat i andre lande! Vi bygger et korps af oversættere ivrige efter at vende ét sæt ord om til et andet sæt ord for at gøre CodeCombat så tilgængelig i hele verden som muligt. Hvis du kan lide snigpremierer på kommende indhold og få disse baner ud til dine landsmænd ASAP, så er denne klasse noget for dig."
    diplomat_attribute_1: "Flydende i engelsk og det sprog, du ønsker at oversætte til. Når man formidler komplicerede ideer, er det vigtigt at have en stærk forståelse i begge sprog!"
    diplomat_i18n_page_prefix: "Du kan begynde med at oversætte vores baner ved at gå til vores"
    diplomat_i18n_page: "oversætter side"
    diplomat_i18n_page_suffix: ", eller til vores grænseflade og hjemmeside på GitHub."
    diplomat_join_pref_github: "Find din sproglokaliseringsfil "
    diplomat_github_url: "på GitHub"
    diplomat_join_suf_github: ", redigér den online, og indsend en pull-anmodning. Kontrollér også feltet nedenfor for at holde dig up-to-date med internationaliseringsudviklingen!"
    diplomat_subscribe_desc: "Få emails omkring i18n-udviklingen og baner der kan oversættes."
    ambassador_introduction: "Dette er et fællesskab, som vi er ved at bygge, og du har kontakterne. Vi har fora, emails og sociale netværk med masser af mennesker at tale med, at hjælpe med at bruge spillet og lære fra. Hvis du vil hjælpe med at få folk involveret og have det sjovt, og med at få en god fornemmelse af CodeCombat og hvor vi skal hen, så kan denne klasse være noget for dig."
    ambassador_attribute_1: "Kommunikationsevner. Vær i stand til at identificere de problemer, som spillerne har, og hjælpe dem med at løse dem. Hold også resten af ​​os informeret om, hvad spillerne siger, hvad de kan lide og ikke kan lide og hvad de ønsker sig mere af!"
    ambassador_join_desc: "fortæl os lidt mere om dig selv, hvad du har gjort, og hvad du ville være interesseret i at gøre. Så tager vi den derfra!"
    ambassador_join_note_strong: "Note"
    ambassador_join_note_desc: "En af vores topprioriteter er at opbygge multiplayer, hvor spillere der har problemer med at løse niveauer kan tilkalde højlevel troldmænd til at hjælpe dem. Dette vil være en god måde for ambassadører at gøre deres arbejde. Vi vil holde jer opdateret omkring dette!"
    ambassador_subscribe_desc: "Få emails omkring supportopdateringer og udviklingen af multiplayer."
    teacher_subscribe_desc: "Få emails omkring opdateringer og meddelelser for lærere."
    changes_auto_save: "Ændringerne gemmes automatisk, når du skifter afkrydsningsfelter."
    diligent_scribes: "Vores flittige Skrivere:"
    powerful_archmages: "Vores Magtfulde Ærkemagere:"
    creative_artisans: "Vores Kreative Artisans:"
    brave_adventurers: "Vores Modige Eventyrere:"
    translating_diplomats: "Vores Oversættende Diplomater:"
    helpful_ambassadors: "Vores Hjælpsomme Ambassadørere:"

  ladder:
    my_matches: "Mine kampe"
    simulate: "Simulér"
    simulation_explanation: "Ved at simulere spil kan du få dit spil rangeret hurtigere!"
    simulation_explanation_leagues: "Du vil primært hjælpe med at simulere spil for allierede spillere i dine klaner og kurser."
    simulate_games: "Simulér Spil!"
    games_simulated_by: "Spil simuleret af dig:"
    games_simulated_for: "Spil simuleret af dig:"
    games_in_queue: "Spil lige nu i køen:"
    games_simulated: "Spil simuleret"
    games_played: "Spil spillet"
    ratio: "Forhold"
    leaderboard: "Rangstige"
    battle_as: "Kæmp som "
    summary_your: "Dine "
    summary_matches: "Kampe - "
    summary_wins: " Vundne, "
    summary_losses: " Tabte"
    rank_no_code: "Ingen ny kode til Rangliste"
    rank_my_game: "Ranglist Mit Spil!"
    rank_submitting: "Indsender..."
    rank_submitted: "Indsendt til Rangordning"
    rank_failed: "Det lykkedes ikke at Rangordne"
    rank_being_ranked: "Spil Bliver Rangordnet"
    rank_last_submitted: "indsendt "
    help_simulate: "Hjælp med at simulere spil?"
    code_being_simulated: "Din nye kode bliver simuleret af andre spillere for at blive rangordnet. Dette vil blive opdateret som nye kampe kommer til."
    no_ranked_matches_pre: "Ingen rangordnet kampe for "
    no_ranked_matches_post: " dit team! Spil mod nogle konkurrenter og vend derefter tilbage hertil for at få dit spil rangeret."
    choose_opponent: "Vælg en Modstander"
    select_your_language: "Vælg dit sprog!"
    tutorial_play: "Spil Tutorial"
    tutorial_recommended: "Recommended if you've never played before"
    tutorial_skip: "Skip Tutorial"
    tutorial_not_sure: "Ikke helt sikker på hvad der foregår?"
    tutorial_play_first: "Spil vores Tutorial."
    simple_ai: "Simpel CPU"
    warmup: "Warmup"
    friends_playing: "Venner der spiller"
    log_in_for_friends: "Log på for at spille med dine venner!"
    social_connect_blurb: "Tilslut og spil med vennerne!"
    invite_friends_to_battle: "Invitér dine venner til at slutte sig til dig i kamp!"
    fight: "Kæmp!"
    watch_victory: "Vis din sejr"
    defeat_the: "Overvind "
    watch_battle: "Se kampen"
    tournament_started: ", begyndt"
    tournament_ends: "Turnering afslutter"
    tournament_ended: "Turnering afsluttet"
    tournament_rules: "Turneringsregler"
    tournament_blurb: "Skriv koden, samle guld, byg hære, knus fjender, vind præmier og opgrader din karriere i vores $ 40.000 Grådighedsturnering! Tjek detaljerne"
    tournament_blurb_criss_cross: "Vind bud, konstruer stier, overlist modstandere, snub ædelstene og opgrader din karriere i vores Criss-Cross turnering! Tjek detaljerne"
    tournament_blurb_zero_sum: "Slip din kodekreativitet løs i både guldindsamling og kamptaktik i denne alpine spejlkamp mellem rød troldmand og blå troldmand. Turneringen startede fredag ​​den 27. marts og den vil køre til mandag d. 6 april ved 05:00 PDT. Konkurrer om sjov og herlighed! Tjek detaljerne"
    tournament_blurb_ace_of_coders: "Kæmp løs på den frosne gletscher i en spejlkamp! Turneringen startede onsdag den 16. september og den løber til og med onsdag 14 oktober kl 05:00 PDT. Tjek detaljerne"
    tournament_blurb_blog: "på vores blog"
    rules: "Regler"
    winners: "Vindere"
    league: "Liga"
    red_ai: "Rød CPU" # "Red AI Wins", at end of multiplayer match playback
    blue_ai: "Blå CPU"
    wins: "Vundne" # At end of multiplayer match playback
    humans: "Rød" # Ladder page display team name
    ogres: "Blå"

  user:
    stats: "Stats"
    singleplayer_title: "Singleplayer Baner"
    multiplayer_title: "Multiplayer Baner"
    achievements_title: "Bedrifter"
    last_played: "Sidst Spillet"
    status: "Status"
    status_completed: "Gennemførte"
    status_unfinished: "Ufærdige"
    no_singleplayer: "Ingen påbegyndte Singleplayer-spil."
    no_multiplayer: "Ingen påbegyndte Multiplayer-spil."
    no_achievements: "Ingen optjente Bedrifter."
    favorite_prefix: "Yndlingssprog er "
    favorite_postfix: "."
    not_member_of_clans: "Endnu ikke medlem af nogen klan."

  achievements:
    last_earned: "Sidst Tjente"
    amount_achieved: "Beløb"
    achievement: "Bedrift"
    current_xp_prefix: ""
    current_xp_postfix: " i alt"
    new_xp_prefix: ""
    new_xp_postfix: " tjent"
    left_xp_prefix: ""
    left_xp_infix: " indtil level "
    left_xp_postfix: ""

  account:
    payments: "Betalinger"
    prepaid_codes: "Forudbetalte Koder"
    purchased: "Købt"
    subscription: "Abonnement"
    invoices: "Fakturaer"
    service_apple: "Apple"
    service_web: "Web"
    paid_on: "Betalt"
    service: "Service"
    price: "Pris"
    gems: "Ædelstene"
    active: "Aktiv"
    subscribed: "Tilmeldt"
    unsubscribed: "Afmeldt"
    active_until: "Aktiv Indtil"
    cost: "Pris"
    next_payment: "Næste Betaling"
    card: "Kort"
    status_unsubscribed_active: "Du er ikke tilmeldt og vil ikke blive faktureret, men din konto er ligenu stadig aktiv."
    status_unsubscribed: "Få adgang til nye baner, helte, sager og bonus ædelstene med et CodeCombat-abonnement!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    verify_error: "Something went wrong when verifying your email :("

  account_invoices:
    amount: "Beløb i US dollars"
    declined: "Dit kort blev afvist"
    invalid_amount: "Angiv et US dollar beløb."
    not_logged_in: "Log ind eller opret en konto for at få adgang til fakturaer."
    pay: "Betal Faktura"
    purchasing: "Køber..."
    retrying: "Serverfejl, prøver igen."
    success: "Betaling gennemført. Tak!"

  account_prepaid:
    purchase_code: "Køb en abonnementskode"
    purchase_code1: "Abonnementskoder kan indløses for tilføje premium abonnementstid til en eller flere CodeCombat-konti." # {change}
    purchase_code2: "Hver CodeCombat-konto kan kun indløse en bestemt abonnementskode en gang."
    purchase_code3: "Abonnementskode måneder vil blive tilføjet til slutningen af et eksisterende abonnement på kontoen."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
    users: "Burgere"
    months: "Måneder"
    purchase_total: "Total"
    purchase_button: "Indsend Køb"
    your_codes: "Dine Koder"
    redeem_codes: "Indløs en Abonnementskode"
    prepaid_code: "Forudbetalt kode"
    lookup_code: "Opslå forudbetalt kode"
    apply_account: "Anvend på din konto"
    copy_link: "Du kan kopiere koden's link og sende den til en person."
    quantity: "Mængde"
    redeemed: "Indløs"
    no_codes: "Endnu ingen koder!"
    you_can1: "Du kan"
    you_can2: "købe en forudbetalt kode"
    you_can3: "der kan anvendes på din egen konto eller gives til andre."

  loading_error:
    could_not_load: "Fejl ved indlæsning fra server"
    connection_failure: "Forbindelsen mislykkedes"
    connection_failure_desc: "Det ser ikke ud som om du er forbundet til Internet! Tjek din netværksforbindelse og genindlæse derefter denne side."
    login_required: "Login påkrævet"
    login_required_desc: "Du skal være logget ind for at få adgang til denne side."
    unauthorized: "Du skal være logget ind. Har du har blokeret cookies?"
    forbidden: "Ingen Adgang"
    forbidden_desc: "Øv, der er ikke noget, som vi kan vise dig her! Sørg for, at du er logget ind på den rigtige konto, eller besøg en af ​​nedenstående links for at komme tilbage til programmering!"
    not_found: "Ikke Fundet"
    not_found_desc: "Øh, der er ikke noget her. Besøg et af følgende links for at komme tilbage til programmering!"
    not_allowed: "Metode ikke tilladt."
    timeout: "Server Timeout"
    conflict: "Resource konflikt."
    bad_input: "Dårligt input."
    server_error: "Server fejl."
    unknown: "Ukendt Fejl"
    error: "FEJL"
    general_desc: "Noget gik galt, og det er sandsynligvis vores skyld. Prøv at vente lidt og opdatér derefter siden, eller besøg en af ​​de følgende links for at komme tilbage til programmering!"

  resources:
    level: "Bane"
    patch: "Opdatering"
    patches: "Opdateringer"
    system: "System"
    systems: "Systemmer"
    component: "Komponent"
    components: "Komponenter"
    hero: "Helt"
    campaigns: "Kampagner"

  concepts:
#    advanced_css_rules: "Advanced CSS Rules"
#    advanced_css_selectors: "Advanced CSS Selectors"
#    advanced_html_attributes: "Advanced HTML Attributes"
#    advanced_html_tags: "Advanced HTML Tags"
#    algorithm_average: "Algorithm Average"
#    algorithm_find_minmax: "Algorithm Find Min/Max"
#    algorithm_search_binary: "Algorithm Search Binary"
#    algorithm_search_graph: "Algorithm Search Graph"
#    algorithm_sort: "Algorithm Sort"
#    algorithm_sum: "Algorithm Sum"
    arguments: "Argumenter"
    arithmetic: "Aritmetik"
#    array_2d: "2D Array"
#    array_index: "Array Indexing"
#    array_iterating: "Iterating Over Arrays"
#    array_literals: "Array Literals"
#    array_searching: "Array Searching"
#    array_sorting: "Array Sorting"
    arrays: "Arrays"
#    basic_css_rules: "Basic CSS rules"
#    basic_css_selectors: "Basic CSS selectors"
#    basic_html_attributes: "Basic HTML Attributes"
#    basic_html_tags: "Basic HTML Tags"
    basic_syntax: "Grundlæggende Syntaks"
#    binary: "Binary"
#    boolean_and: "Boolean And"
#    boolean_equality: "Boolean Equality"
#    boolean_greater_less: "Boolean Greater/Less"
#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
#    boolean_not: "Boolean Not"
#    boolean_operator_precedence: "Boolean Operator Precedence"
#    boolean_or: "Boolean Or"
#    bootstrap: "Bootstrap"
    break_statements: "Break Erklæringer"
    classes: "Klasser"
    continue_statements: "Continue Erklæringer"
#    dom_events: "DOM Events"
#    dynamic_styling: "Dynamic Styling"
#    event_concurrency: "Event Concurrency"
#    event_data: "Event Data"
#    event_handlers: "Event Handlers"
    for_loops: "For Løkker"
#    for_loops_nested: "Nested For Loops"
#    for_loops_range: "For Loops Range"
    functions: "Funktioner"
#    game_ai: "Game AI"
#    game_goals: "Game Goals"
#    game_spawn: "Game Spawn"
    graphics: "Grafik"
#    graphs: "Graphs"
#    heaps: "Heaps"
#    if_else_statements: "If/Else Statements"
    if_statements: "If Erklæringer"
#    if_statements_nested: "Nested If Statemnts"
#    indexing: "Array Indexes"
#    input_handling_flags: "Input Handling - Flags"
#    input_handling_keyboard: "Input Handling - Keyboard"
#    input_handling_mouse: "Input Handling - Mouse"
#    intermediate_css_rules: "Intermediate CSS Rules"
#    intermediate_css_selectors: "Intermediate CSS Selectors"
#    intermediate_html_attributes: "Intermediate HTML Attributes"
#    intermediate_html_tags: "Intermediate HTML Tags"
#    jquery: "jQuery"
#    jquery_animations: "jQuery Animations"
#    jquery_filtering: "jQuery Element Filtering"
#    jquery_selectors: "jQuery Selectors"
#    length: "Array Length"
#    math_geometry: "Geometry"
    math_operations: "Matematiske Funktioner"
#    math_trigonometry: "Trigonometry"
    object_literals: "Object Konstanter"
    parameters: "Parametre"
#    property_access: "Accessing Properties"
#    property_assignment: "Assigning Properties"
#    queues: "Data Structures - Queues"
#    reading_docs: "Reading the Docs"
    recursion: "Rekursion"
#    return_statements: "Return Statements"
#    stacks: "Data Structures - Stacks"
    strings: "Strenge"
#    strings_concatenation: "String Concatenation"
#    strings_substrings: "Substring"
#    trees: "Data Structures - Trees"
    variables: "Variable"
    vectors: "Vektorer"
#    while_condition_loops: "While Loops with Conditionals"
#    while_loops_simple: "While Loops"
#    while_loops_nested: "Nested While Loops"
#    xy_coordinates: "Cartesian Coordinates"
    advanced_strings: "Avanceret Strenge" # Rest of concepts are deprecated
    algorithms: "Algoritmer"
    boolean_logic: "Boolsk Logik"
#    basic_html: "Basic HTML"
#    basic_css: "Basic CSS"
#    basic_web_scripting: "Basic Web Scripting"
#    intermediate_html: "Intermediate HTML"
#    intermediate_css: "Intermediate CSS"
#    intermediate_web_scripting: "Intermediate Web Scripting"
#    advanced_html: "Advanced HTML"
#    advanced_css: "Advanced CSS"
#    advanced_web_scripting: "Advanced Web Scripting"
    input_handling: "Input Håndtering"
    while_loops: "While Løkker"
#    place_game_objects: "Place game objects"
#    construct_mazes: "Construct mazes"
#    create_playable_game: "Create a playable, sharable game project"
#    alter_existing_web_pages: "Alter existing web pages"
#    create_sharable_web_page: "Create a sharable web page"
#    basic_input_handling: "Basic Input Handling"
#    basic_game_ai: "Basic Game AI"
#    basic_javascript: "Basic JavaScript"
#    basic_event_handling: "Basic Event Handling"
#    create_sharable_interactive_web_page: "Create a sharable interactive web page"

  delta:
    added: "Tilføjet"
    modified: "Ændret"
    not_modified: "Ikke Ændret"
    deleted: "Slettet"
    moved_index: "Index Flyttet "
    text_diff: "Tekst Sammenligning"
    merge_conflict_with: "FOREN KONFLIKT MED"
    no_changes: "Ingen Ændringer"

  legal:
    page_title: "Rettigheder"
    opensource_intro: "CodeCombat er fuldstændigt open source."
    opensource_description_prefix: "Check "
    github_url: "vores GitHub"
    opensource_description_center: "og hjælp, hvis du har lyst! CodeCombat er bygget på snesevis af open source-projekter, og vi elsker dem. Se "
    archmage_wiki_url: "vores Ærkemager wiki"
    opensource_description_suffix: "for en liste over den software, der gør dette spil muligt."
    practices_title: "Respektfuld Best Practices"
    practices_description: "Disse er vores løfter til dig, spilleren, i lidt mindre juridiske termer."
    privacy_title: "Privatliv"
    privacy_description: "Vi vil ikke sælge nogen af ​​dine personlige oplysninger."
    security_title: "Sikkerhed"
    security_description: "Vi stræber efter at holde dine personlige oplysninger sikre. Som et open source projekt, er vores hjemmeside frit åbent for alle, til at gennemgå og forbedre vores sikkerhedssystemer."
    email_title: "Email"
    email_description_prefix: "Vi vil ikke oversvømme dig med spam. Via"
    email_settings_url: "dine email-indstillinger"
    email_description_suffix: "eller via links i de e-mails vi sender, kan du ændre dine præferencer og nemt afmelde notifikationer når som helst."
    cost_title: "Pris"
    cost_description: "CodeCombat er gratis at spille på alle grundlæggende baner, med et ${{price}} USD/måned abonnement der giver adgang til ekstra baner og {{gems}} bonus ædelstene hver måned. Du kan annullere med et klik, og vi tilbyder fuld reklamationsret."
    copyrights_title: "Ophavsret og licenser"
    contributor_title: "Bidragsyder Licensaftale"
    contributor_description_prefix: "Alle bidrag, både på webstedet og på vores GitHub repository, er genstand for vores"
    cla_url: "CLA"
    contributor_description_suffix: "hvori du skal være enig før du bidrager."
    code_title: "Kode - MIT"
    code_description_prefix: "Al kode ejet af CodeCombat eller tilgengængelig på codecombat.com, både i GitHub repository eller i codecombat.com databasen, er licenseret under"
    mit_license_url: "MIT licens"
    code_description_suffix: "Dette omfatter al kode i systemer og komponenter, der er stillet til rådighed af CodeCombat med det formål at skabe baner."
    art_title: "Art/Musik - Creative Commons "
    art_description_prefix: "Alt fælles indhold er tilgængelig under"
    cc_license_url: "Creative Commons Attribution 4.0 International License"
    art_description_suffix: "Fælles indhold er alt som er gjort tilgængelig af CodeCombat med det formål at skabe baner. Dette omfatter:"
    art_music: "Musik"
    art_sound: "Lyd"
    art_artwork: "Artwork"
    art_sprites: "Sprites"
    art_other: "Ethvert og alle andre ikke-kode kreative værker, der er stillet til rådighed, når du opretter Baner."
    art_access: "I øjeblikket er der intet universel, nemt system til at hente disse aktiver. Generelt kan de hentes via de webadresser, som anvendes på hjemmesiden, så kontakt os for at få hjælp, eller for at hjælpe os i at udvide stedet til at gøre disse aktiver mere lettilgængelige."
    art_paragraph_1: "For tilskrivning, bedes navn og link til codecombat.com i nærheden af ​​hvor koden anvendes eller hvor det ellers passer for mediet. For eksempel:"
    use_list_1: "Hvis det bruges i en film eller et andet spil, omfat codecombat.com i credits."
    use_list_2: "Hvis det bruges på en hjemmeside, indsæt et link nær brug, for eksempel under et billede, eller i en generel tilskrivningsside, hvor du også kan nævne andre Creative Commons aktiver og open source software, der bruges på sitet. Noget, der allerede klart refererer CodeCombat, såsom et blogindlæg der nævner CodeCombat behøver for nogle separate tilskrivninger."
    art_paragraph_2: "Hvis indholdet brugt ikke er skabt af CodeCombat men i stedet af en bruger af codecombat.com, tilskrives de i stedet, og følg henføringsmetoder som anvist i ressource-beskrivelsen, hvis der er en sådan."
    rights_title: "Rettigheder Forbeholdes"
    rights_desc: "Alle rettigheder er forbeholdt Banerne selv. Dette omfatter"
    rights_scripts: "Scripts"
    rights_unit: "Enhedskonfiguration"
    rights_writings: "Skriveri"
    rights_media: "Medier (lyde, musik) og ethvert andet kreativt indhold lavet specielt til denne Bane og som ikke er gjort almindeligt tilgængelig, når man opretter Baner."
    rights_clarification: "For at tydeliggøre, noget, der stilles til rådighed i Level Editor til det formål at lave Baner er under CC, mens indholdet oprettet med Bane Editor eller uploadet i løbet af skabelsen af baner er ikke."
    nutshell_title: "I en nøddeskal"
    nutshell_description: "Eventuelle ressourcer, vi leverer i Level Editor er gratis at bruge som du har lyst til at skabe Baner. Men vi forbeholder os ret til at begrænse distributionen af Banerne selv (der er oprettet på codecombat.com), så de kan blive opkrævet penge for i fremtiden, hvis det er hvad der ender med at ske."
    canonical: "Den engelske version af dette dokument er den endelige, kanoniske version. Hvis der er uoverensstemmelse mellem oversættelser, den engelske dokument forrang."
    third_party_title: "Tredjeparts Tjenester"
    third_party_description: "CodeCombat bruger følgende tredjeparts-tjenester (blandt andre):"

  ladder_prizes:
    title: "Turneringspræmier" # This section was for an old tournament and doesn't need new translations now.
    blurb_1: "Disse præmier vil blive uddelt i henhold til"
    blurb_2: "turneringsreglerne"
    blurb_3: "til top menneskelige og kæmpe spillere."
    blurb_4: "To hold betyder dobbelt så mange præmier!"
    blurb_5: "(Der vil være to førstepladser, to andenpladser, osv.)"
    rank: "Rang"
    prizes: "Præmier"
    total_value: "Total Værdi"
    in_cash: "i kontanter"
    custom_wizard: "Brugerdefineret CodeCombat Troldmand"
    custom_avatar: "Brugerdefineret CodeCombat avatar"
    heap: "for seks måneder \"Opstarts\"-adgang"
    credits: "kredit"
    one_month_coupon: "kupon: vælg enten Rails eller HTML"
    one_month_discount: "rabat på 30%: vælg imellem Rails eller HTML"
    license: "licens"
    oreilly: "ebook efter eget valg"

#  calendar:
#    year: "Year"
#    day: "Day"
#    month: "Month"
#    january: "January"
#    february: "February"
#    march: "March"
#    april: "April"
#    may: "May"
#    june: "June"
#    july: "July"
#    august: "August"
#    september: "September"
#    october: "October"
#    november: "November"
#    december: "December"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
#    body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
#    sign_up: "Sign up & keep coding ▶"
#    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
#    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    x_not_a_function: "`$1` is not a function"
#    type_error: "TypeError: "
#    reference_error: "ReferenceError: "
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2."
#    fx_missing_paren: "If you want to call `$1` as function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
